With all the great news coming in from Niantics end for the upcoming 1 year Anniversary of Pokemon, something huge just went unnoticed by many.
At WWDC 2017, Apple announced some very interesting features, one of which included the New ARKit which will be made available along with iOS11.
They actually went on to showcase a video of Pokemon GO using the new ARKit on-stage. At first glance, it doesn’t seem to have changed much. But, we would like you to take a closer look at the video.
What is ARKit??
Visual Inertial Odometry
ARKit uses Visual Inertial Odometry (VIO) to accurately track the world around it. VIO fuses camera sensor data with CoreMotion data. These two inputs allow the device to sense how it moves within a room with a high degree of accuracy, and without any additional calibration.
Scene Understanding and Lighting Estimation
With ARKit, iPhone and iPad can analyze the scene presented by the camera view and find horizontal planes in the room. ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. ARKit also makes use of the camera sensor to estimate the total amount of light available in a scene and applies the correct amount of lighting to virtual objects.
Here’s how it affects the Pokemon GO Gameplay:
- By looking at the video it seems Pokemon will now seem to have a fixed place in your environment, as now the game will be able to identify different horizontal planes.
- This means that Pokemon will no longer be floating on your screens once you switch on the AR Model.
- A fixed place also means that Trainers will now be able to come closer to the Pokemon giving it more of a real life look, and creating a whole new field of interaction.
- Pokeball interactions will depend upon the orientation of the plane and the position of the model, the actual distance between you and the Pokemon will determine the angle at which you throw the Pokeball.
It’s a huge step forward in the AR department as this will now help the players to experience a much closer version of the True AR.
Although the ARKit’s usage is limited for iOS users, many in the ARToolKit community has been working on it for months.
That’s it for now guys.
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